head to head
A Hat in TimevsTomb Raider (2013)
A Hat in Time leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
A Hat in TimeTomb Raider (2013)
Axis by axis
Execution4 vs 5
Tomb Raider (2013) leans harder on execution: Bow aim, QTEs, and platforming timing matter.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Tomb Raider (2013) leans harder on optimization: Weapon upgrades and skill picks straightforward.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

