head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Light / Casual
A physics-based open-world party sandbox testing casual co-op activities.
A Hat in Time leans Execution (Practiced Mastery); Wobbly Life leans Execution (Light / Casual).
A Hat in Time leans a little harder on execution, though the gap is small.
A Hat in Time
Forgiving 3D platforming
Wobbly Life
Floppy physics controls keep precision low and comedic
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Scripted bosses
Wobbly Life
Co-op sandbox with no adaptive opponent
Wobbly Life leans a little harder on variance, though the gap is small.
A Hat in Time
Deterministic levels
Wobbly Life
Minigame outcomes add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Wobbly Life
Earning and spending cash rewards mild planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.