head to head
A Hat in TimevsWobbly Life
A Hat in Time leans Execution (Practiced Mastery); Wobbly Life leans Execution (Light / Casual).
A Hat in TimeWobbly Life
Axis by axis
Execution4 vs 3
A Hat in Time leans harder on execution: Forgiving 3D platforming
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Wobbly Life leans harder on variance: Minigame outcomes add light randomness
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

