head to head
A.I.L.AvsAmnesia: A Machine for Pigs
A.I.L.A leans Optimization (Systems & Chaos); Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos).
A.I.L.AAmnesia: A Machine for Pigs
Axis by axis
Execution2 vs 1
A.I.L.A leans harder on execution: First-person horror navigation with light interaction demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 5
A.I.L.A leans harder on optimization: Puzzle solutions and learned scare scripts carry progress
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

