head to head
A.I.L.AvsResident Evil 0
A.I.L.A leans Optimization (Systems & Chaos); Resident Evil 0 leans Optimization (Pure Optimization).
A.I.L.AResident Evil 0
Axis by axis
Execution2 vs 3
Resident Evil 0 leans harder on execution: Tank-control combat is modestly demanding
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 7
Resident Evil 0 leans harder on optimization: Two-character item juggling makes routing the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

