head to head
The Last of Us Part II asks more than A Plague Tale: Innocence, and the gap is execution.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
The Last of Us Part II leans clearly harder on execution.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
A Plague Tale: Innocence
Guard patrols are scripted.
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Light patrol variation.
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Encounter routes have clean solutions.
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.