head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Practiced Mastery
The reboot that turned Assassin's Creed into a loot-driven action RPG.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Assassin's Creed Origins leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Assassin's Creed Origins
Hitbox-based combat needs timing but lenient.
Assassin's Creed Origins leans a little harder on reads, though the gap is small.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Assassin's Creed Origins
Guard AI scripted, predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
Assassin's Creed Origins
Loot rarity rolls present.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Assassin's Creed Origins
Gear, abilities, target loadouts solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.