head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Execution · Practiced Mastery
A breezy open-world romp with gentle dodge-roll combat and light builds.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Cat Quest leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Cat Quest
Dodge-roll combat is deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Cat Quest
Monsters telegraph attacks from fixed scripts
A Plague Tale: Requiem leans a little harder on variance, though the gap is small.
A Plague Tale: Requiem
Minor encounter variability.
Cat Quest
Dungeon contents are fixed once found
A Plague Tale: Requiem leans a little harder on optimization, though the gap is small.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Cat Quest
Gear and level routing is light and quickly mastered
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.