head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Practiced Mastery
A real-time RPG carried by ascension-grid routing and magic crafting.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Final Fantasy XV leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Final Fantasy XV
Real-time combat, modest input demand
Final Fantasy XV leans a little harder on reads, though the gap is small.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Final Fantasy XV
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
Final Fantasy XV
Loot and ascension variance
Final Fantasy XV leans a little harder on optimization, though the gap is small.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Final Fantasy XV
Ascension grid, magic crafting, party planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.