head to head
A Plague Tale: RequiemvsFragile Dreams: Farewell Ruins of the Moon
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Fragile Dreams: Farewell Ruins of the Moon leans Optimization (Practiced Mastery).
A Plague Tale: RequiemFragile Dreams: Farewell Ruins of the Moon
Axis by axis
Execution4 vs 3
A Plague Tale: Requiem leans harder on execution: Stealth, aim, and crafting under pressure.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 4
A Plague Tale: Requiem leans harder on optimization: Tool combos solve set-piece encounters.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

