head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Practiced Mastery
A loot brawler testing build grinding more than the forgiving combat itself.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Marvel's Avengers leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Marvel's Avengers
Brawler combos with generous timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Marvel's Avengers
Enemy waves are scripted spawns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
Marvel's Avengers
Loot rolls drive gear progression randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Marvel's Avengers
Gear score and skill-tree builds are the long-term layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.