head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
A Plague Tale: Requiem leans a little harder on optimization, though the gap is small.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.