head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Mass Effect: Andromeda leans a little harder on execution, though the gap is small.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Mass Effect: Andromeda
kett follow fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
Mass Effect: Andromeda
exploration surprises only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.