head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Practiced Mastery
A survival horror RPG blending real-time gunplay with tight ammo and build management.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Parasite Eve II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Parasite Eve II
Real-time aiming, dodging, and tank-control positioning.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Parasite Eve II
Creatures attack on fixed patterns.
Parasite Eve II leans a little harder on variance, though the gap is small.
A Plague Tale: Requiem
Minor encounter variability.
Parasite Eve II
Unknown encounters and item placement first run.
Parasite Eve II leans a little harder on optimization, though the gap is small.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Parasite Eve II
Ammo economy, parasite energy builds, and routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.