head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); Redfall leans Execution (Practiced Mastery).
Redfall leans a little harder on execution, though the gap is small.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
Redfall
Standard FPS gunplay with forgiving co-op margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
Redfall
Vampires and cultists run predictable AI scripts
Redfall leans a little harder on variance, though the gap is small.
A Plague Tale: Requiem
Minor encounter variability.
Redfall
Loot rolls and open-world spawns add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.