head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-action sequel raising the stakes and the rat tides.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.
A Plague Tale: Requiem leans Optimization (Practiced Mastery); South Park: The Stick of Truth leans Optimization (Pure Optimization).
A Plague Tale: Requiem leans a little harder on execution, though the gap is small.
A Plague Tale: Requiem
Stealth, aim, and crafting under pressure.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Enemies use scripted behaviors.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Requiem
Minor encounter variability.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
South Park: The Stick of Truth leans a little harder on optimization, though the gap is small.
A Plague Tale: Requiem
Tool combos solve set-piece encounters.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.