head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A cozy exploration game about hiking up a mountain.

Optimization · Practiced Mastery
A meditative puzzle game about wrapping rope efficiently around 3D objects.
A Short Hike leans Optimization (Light / Casual); Zen Bound 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Short Hike
Gliding and climbing are gentle.
Zen Bound 2
gentle rope-wrapping motion control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Short Hike
No adversarial opponents.
Zen Bound 2
no opponent, meditative solo puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Short Hike
Small collectible placements vary little.
Zen Bound 2
physics settle slightly unpredictably
Zen Bound 2 leans a little harder on optimization, though the gap is small.
A Short Hike
Feather routes have an efficient path.
Zen Bound 2
finding efficient wrap paths for coverage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.