head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A non-violent platformer testing grappling-swing timing through fixed first-person courses.

Execution · Practiced Mastery
An action-hack-and-slash game centered on combo execution against scripted foes.
A Story About My Uncle leans Execution (Practiced Mastery); BloodRayne 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Grappling-hook swings demand momentum timing and aim
BloodRayne 2
combo-based melee and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
No opponents exist at all
BloodRayne 2
enemies run fixed attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Course layouts are fixed and visible
BloodRayne 2
minor damage/drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Finding efficient swing lines through each cavern
BloodRayne 2
upgrade path and combo optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.