head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A non-violent platformer testing grappling-swing timing through fixed first-person courses.

Execution · Practiced Mastery
Classic action execution through fixed levels and scripted boss patterns.
A Story About My Uncle leans Execution (Practiced Mastery); Spider-Man leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Grappling-hook swings demand momentum timing and aim
Spider-Man
Swinging, combat and timed escapes need real dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
No opponents exist at all
Spider-Man
Villains repeat fixed boss patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Course layouts are fixed and visible
Spider-Man
Level events are scripted and quickly known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Finding efficient swing lines through each cavern
Spider-Man
Boss patterns and level routes are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.