head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A non-violent platformer testing grappling-swing timing through fixed first-person courses.

Execution · Practiced Mastery
Arcade brawler positioning and stamina against memorisable enemy waves.
A Story About My Uncle leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles II: The Arcade Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Grappling-hook swings demand momentum timing and aim
Teenage Mutant Ninja Turtles II: The Arcade Game
Crowd control timing and positioning under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
No opponents exist at all
Teenage Mutant Ninja Turtles II: The Arcade Game
Foot Clan waves are quarter-munching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Course layouts are fixed and visible
Teenage Mutant Ninja Turtles II: The Arcade Game
Spawns are fixed and memorisable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Story About My Uncle
Finding efficient swing lines through each cavern
Teenage Mutant Ninja Turtles II: The Arcade Game
Learning safe spots and boss patterns is the progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
A Story About My Uncle →
full breakdown
Teenage Mutant Ninja Turtles II: The Arcade Game →