head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A co-op action-adventure where two players must synchronise execution and planning to break out and stay free.

Execution · Practiced Mastery
Accessible kart racing where merging cars trades driving for turret chaos.
A Way Out leans Execution (Practiced Mastery); Crash Tag Team Racing leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Timed escapes and combat require responsive, accurate inputs
Crash Tag Team Racing
Driving and turret aim ask moderate kid-friendly hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Co-op partner coordination requires some social prediction
Crash Tag Team Racing
Clashing with humans adds slight positional guessing
Crash Tag Team Racing leans a little harder on variance, though the gap is small.
A Way Out
Enemy patrols have scripted paths with some unpredictability
Crash Tag Team Racing
Item luck and clash chaos shake up races
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Escape routes and combat approaches have learnable optimal lines
Crash Tag Team Racing
Track routes and car upgrades are quickly learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.