head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op action-adventure where two players must synchronise execution and planning to break out and stay free.

Execution · Practiced Mastery
Tests arcade sports timing in a licensed fantasy sport with swingy Snitch catches.
A Way Out leans Execution (Practiced Mastery); Harry Potter: Quidditch World Cup leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Timed escapes and combat require responsive, accurate inputs
Harry Potter: Quidditch World Cup
Timing passes, tackles and Snitch chases needs moderate dexterity
Harry Potter: Quidditch World Cup leans a little harder on reads, though the gap is small.
A Way Out
Co-op partner coordination requires some social prediction
Harry Potter: Quidditch World Cup
Versus a friend, faking plays adds light prediction
Harry Potter: Quidditch World Cup leans a little harder on variance, though the gap is small.
A Way Out
Enemy patrols have scripted paths with some unpredictability
Harry Potter: Quidditch World Cup
Snitch appearances and combo opportunities add swing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Escape routes and combat approaches have learnable optimal lines
Harry Potter: Quidditch World Cup
Special move charging and team choice reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.