head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op action-adventure where two players must synchronise execution and planning to break out and stay free.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.
A Way Out leans Execution (Practiced Mastery); Saints Row: The Third leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Timed escapes and combat require responsive, accurate inputs
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
A Way Out leans a little harder on reads, though the gap is small.
A Way Out
Co-op partner coordination requires some social prediction
Saints Row: The Third
Enemy syndicates never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Enemy patrols have scripted paths with some unpredictability
Saints Row: The Third
Sandbox mayhem injects light randomness
Saints Row: The Third leans a little harder on optimization, though the gap is small.
A Way Out
Escape routes and combat approaches have learnable optimal lines
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.