head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A co-op action-adventure where two players must synchronise execution and planning to break out and stay free.

Execution · Pure Mechanics
Island-themed collection of twelve motion-controlled sports showcasing the Wii MotionPlus accessory.
A Way Out leans Execution (Practiced Mastery); Wii Sports Resort leans Execution (Pure Mechanics).
Wii Sports Resort leans a little harder on execution, though the gap is small.
A Way Out
Timed escapes and combat require responsive, accurate inputs
Wii Sports Resort
MotionPlus precision in swordplay, archery and bowling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Co-op partner coordination requires some social prediction
Wii Sports Resort
Local versus duels involve mild feinting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Enemy patrols have scripted paths with some unpredictability
Wii Sports Resort
Slight physics and CPU pattern randomness
A Way Out leans a little harder on optimization, though the gap is small.
A Way Out
Escape routes and combat approaches have learnable optimal lines
Wii Sports Resort
Each event has small learnable technique optima
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.