head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op action-adventure where two players must synchronise execution and planning to break out and stay free.

Execution · Competitive PvP
Arcade wrestling that tests reversal timing and little else by design.
A Way Out leans Execution (Practiced Mastery); WWE 2K Battlegrounds leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Timed escapes and combat require responsive, accurate inputs
WWE 2K Battlegrounds
Button-mash combos and reversal timing set the pace
WWE 2K Battlegrounds leans a little harder on reads, though the gap is small.
A Way Out
Co-op partner coordination requires some social prediction
WWE 2K Battlegrounds
Human opponents add light reversal mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Way Out
Enemy patrols have scripted paths with some unpredictability
WWE 2K Battlegrounds
Power-ups and interactive arenas inject party chaos
A Way Out leans a little harder on optimization, though the gap is small.
A Way Out
Escape routes and combat approaches have learnable optimal lines
WWE 2K Battlegrounds
Shallow systems - move knowledge helps a little
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.