head to head

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome cover artvsGod of War cover art

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsGod of War

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).

EXECUTION8 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeGod of War

Axis by axis

Execution8 vs 7

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on execution: Reaction-precise diving and near-misses define the score

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

full breakdown

God of War