head to head
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsGod of War
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeGod of War
Axis by axis
Execution8 vs 7
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on execution: Reaction-precise diving and near-misses define the score
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

