head to head

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome cover artvsGran Turismo 4 cover art

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsGran Turismo 4

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); Gran Turismo 4 leans Execution (Practiced Mastery).

EXECUTION8 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeGran Turismo 4

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned

Optimization6 vs 7

Gran Turismo 4 leans harder on optimization: Event-by-event car and tune selection is deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

full breakdown

Gran Turismo 4