head to head
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsGran Turismo 4
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); Gran Turismo 4 leans Execution (Practiced Mastery).
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeGran Turismo 4
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned
Optimization6 vs 7
Gran Turismo 4 leans harder on optimization: Event-by-event car and tune selection is deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

