head to head
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsSuper Mario Odyssey
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); Super Mario Odyssey leans Execution (Pure Mechanics).
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeSuper Mario Odyssey
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned
Optimization6 vs 5
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on optimization: Maximizing scoring lines through stunts rewards planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

