head to head

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome cover artvsSuper Mario Odyssey cover art

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomevsSuper Mario Odyssey

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans Execution (Practiced Mastery); Super Mario Odyssey leans Execution (Pure Mechanics).

EXECUTION8 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeSuper Mario Odyssey

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on variance: Level layouts are fixed once learned

Optimization6 vs 5

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome leans harder on optimization: Maximizing scoring lines through stunts rewards planning

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

full breakdown

Super Mario Odyssey