head to head
AaerovsCrash Bandicoot 4: It's About Time
Aaero leans Execution (Pure Mechanics); Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics).
AaeroCrash Bandicoot 4: It's About Time
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Crash Bandicoot 4: It's About Time leans harder on variance: Deterministic levels
Optimization3 vs 4
Crash Bandicoot 4: It's About Time leans harder on optimization: N. Verted and flashback routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

