head to head
Abadox: The Deadly Inner War asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
One-hit-death shmup execution through memorised alien-intestine stage patterns.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Abadox: The Deadly Inner War leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Abadox: The Deadly Inner War leans clearly harder on execution.
Abadox: The Deadly Inner War
One-hit deaths make every dodge a perfect-input demand
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Abadox: The Deadly Inner War
Enemy waves are fully scripted
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Abadox: The Deadly Inner War
Stages replay identically once seen
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Abadox: The Deadly Inner War leans clearly harder on optimization.
Abadox: The Deadly Inner War
Memorising spawns and checkpoint routes is mandatory
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.