head to head
Neither is simply harder - they are hard in different places. Abiotic Factor demands more execution; Baldur's Gate 3 demands more reads.

Optimization · Systems & Chaos
Surviving and optimising a research facility escape by solving its crafting systems against scripted anomalies.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Abiotic Factor leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Abiotic Factor leans clearly harder on execution.
Abiotic Factor
Combat in tight facility corridors requires precise aim and positioning
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Abiotic Factor
Anomaly and creature AI is scripted with fixed patterns
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
Abiotic Factor
Loot crates, anomaly behaviour, and facility section contents carry RNG
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Abiotic Factor
Facility routing, crafting tree unlocks, and power grid design are solvable
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.