head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A logic puzzler about coordinating two characters with opposing interaction rules.

Optimization · Pure Optimization
A stealth puzzle game where meticulously planning the perfect assassination route is the whole point.
About Love, Hate and the other ones leans Optimization (Pure Optimization); Hitman leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Minor timing on character movement, never twitch-defining
Hitman
minimal twitch skill, stealth-focused
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solo puzzler - no opponent to predict
Hitman
guard patrols scripted, no adaptation
Hitman leans a little harder on variance, though the gap is small.
About Love, Hate and the other ones
Behaviours are fixed once learned, nothing random
Hitman
some random guard behavior variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solving each level's logic puzzle is the entire game
Hitman
planning routes and disguises is fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.