head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A logic puzzler about coordinating two characters with opposing interaction rules.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.
About Love, Hate and the other ones leans Optimization (Pure Optimization); Loom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Minor timing on character movement, never twitch-defining
Loom
Musical spell sequences require accurate note input under light pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solo puzzler - no opponent to predict
Loom
Fantasy narrative with scripted antagonists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Behaviours are fixed once learned, nothing random
Loom
Deterministic world with no randomised elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solving each level's logic puzzle is the entire game
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.