head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A logic puzzler about coordinating two characters with opposing interaction rules.

Optimization · Pure Optimization
A wordless robot puzzle adventure where every environmental obstacle has exactly one elegant solution.
About Love, Hate and the other ones leans Optimization (Pure Optimization); Machinarium leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Minor timing on character movement, never twitch-defining
Machinarium
A handful of mini-games require basic timing and clicking precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solo puzzler - no opponent to predict
Machinarium
Solo robot puzzle game with no opponent
Machinarium leans a little harder on variance, though the gap is small.
About Love, Hate and the other ones
Behaviours are fixed once learned, nothing random
Machinarium
Arcade mini-games add minor randomness but are skipable
Machinarium leans a little harder on optimization, though the gap is small.
About Love, Hate and the other ones
Solving each level's logic puzzle is the entire game
Machinarium
Environmental logic puzzles are tightly designed closed-world problems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.