head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A logic puzzler about coordinating two characters with opposing interaction rules.

Optimization · Pure Optimization
An underwater survival game won by methodical tech progression.
About Love, Hate and the other ones leans Optimization (Pure Optimization); Subnautica leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Minor timing on character movement, never twitch-defining
Subnautica
Movement is slow; no precision demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solo puzzler - no opponent to predict
Subnautica
Creatures follow scripted patrols; no adaptation.
Subnautica leans a little harder on variance, though the gap is small.
About Love, Hate and the other ones
Behaviours are fixed once learned, nothing random
Subnautica
Resource node placement mildly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solving each level's logic puzzle is the entire game
Subnautica
Tech progression and base routing solve the ocean.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.