head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A logic puzzler about coordinating two characters with opposing interaction rules.

Optimization · Pure Optimization
A fixed-solution puzzle adventure where finding the right inventory combination unlocks every obstacle.
About Love, Hate and the other ones leans Optimization (Pure Optimization); The Secret of Monkey Island leans Optimization (Pure Optimization).
About Love, Hate and the other ones leans a little harder on execution, though the gap is small.
About Love, Hate and the other ones
Minor timing on character movement, never twitch-defining
The Secret of Monkey Island
Clicking inventory items demands no twitch skill whatsoever
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solo puzzler - no opponent to predict
The Secret of Monkey Island
No adaptive opponent; all puzzles are fixed and authored
The Secret of Monkey Island leans a little harder on variance, though the gap is small.
About Love, Hate and the other ones
Behaviours are fixed once learned, nothing random
The Secret of Monkey Island
Some hidden items require exploration but solutions are invariant
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
About Love, Hate and the other ones
Solving each level's logic puzzle is the entire game
The Secret of Monkey Island
Correct item combinations and dialogue chains fully determine progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.