head to head

Absolver cover artvsSuper Smash Bros. for Wii U cover art

AbsolvervsSuper Smash Bros. for Wii U

Absolver leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).

EXECUTION7 /10READS7 /10VARIANCE2 /10OPTIMIZATION5 /10
AbsolverSuper Smash Bros. for Wii U

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads7 vs 7

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Absolver

full breakdown

Super Smash Bros. for Wii U