head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
An online martial-arts brawler where you build a custom move deck and duel other players.

Execution · Competitive PvP
The Wii U Smash that restored competitive pace and a huge roster of labbable kill confirms.
Absolver leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Precise timing, dodges, and combo strings
Super Smash Bros. for Wii U
Perfect pivots and precise aerial spacing reward sharp hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Human duels reward predicting stance switches
Super Smash Bros. for Wii U
Ledge-trap and landing-trap guessing against humans never converges.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Little hidden info beyond unfamiliar decks
Super Smash Bros. for Wii U
Tripping removed; only minor move RNG remains.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Combat-deck construction is a solvable layer
Super Smash Bros. for Wii U
Rage mechanics and kill-confirm percents are deeply labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.