head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
An online martial-arts brawler where you build a custom move deck and duel other players.

Execution · Competitive PvP
Class-based team shooter with deep mind games.
Absolver leans Execution (Competitive PvP); Team Fortress 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Precise timing, dodges, and combo strings
Team Fortress 2
Projectile aim and rocket jumps reward hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Human duels reward predicting stance switches
Team Fortress 2
Spy/sniper duels are pure prediction
Team Fortress 2 leans a little harder on variance, though the gap is small.
Absolver
Little hidden info beyond unfamiliar decks
Team Fortress 2
Random crits and spread inject RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Absolver
Combat-deck construction is a solvable layer
Team Fortress 2
Class loadouts and map routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.