head to head
Baldur's Gate 3 asks more than Abyss: The Wraiths of Eden, and the gap is variance.

Optimization · Systems & Chaos
A casual hidden-object hunt through an underwater city testing visual search patience.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Abyss: The Wraiths of Eden leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Abyss: The Wraiths of Eden
Pointing at hidden objects takes no physical skill
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Abyss: The Wraiths of Eden
Scripted underwater ghosts, nothing adapts
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
Abyss: The Wraiths of Eden
Scene contents are hidden only until searched
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Abyss: The Wraiths of Eden
Each hidden-object scene and puzzle has one fixed solution
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.