head to head
ABZÛvsAlways Sometimes Monsters
ABZÛ leans Execution (Light / Casual); Always Sometimes Monsters leans Optimization (Light / Casual).
ABZÛAlways Sometimes Monsters
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Always Sometimes Monsters leans harder on reads: no adversarial opponent, choice-driven story
Variance1 vs 1
Even - both lean on variance about the same.
Optimization1 vs 2
Always Sometimes Monsters leans harder on optimization: minimal solvable systems, story-branch mapping only
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

