head to head

ABZÛ cover artvsAlways Sometimes Monsters cover art

ABZÛvsAlways Sometimes Monsters

ABZÛ leans Execution (Light / Casual); Always Sometimes Monsters leans Optimization (Light / Casual).

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION1 /10
ABZÛAlways Sometimes Monsters

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 1

Always Sometimes Monsters leans harder on reads: no adversarial opponent, choice-driven story

Variance1 vs 1

Even - both lean on variance about the same.

Optimization1 vs 2

Always Sometimes Monsters leans harder on optimization: minimal solvable systems, story-branch mapping only

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

ABZÛ

full breakdown

Always Sometimes Monsters