head to head
ABZÛvsColoring Pixels
ABZÛ leans Execution (Light / Casual); Coloring Pixels leans Optimization (Light / Casual).
ABZÛColoring Pixels
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
ABZÛ leans harder on variance: Scripted reveals, minimal surprise
Optimization1 vs 2
Coloring Pixels leans harder on optimization: At most, an efficient fill order
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

