head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A meditative underwater journey about swimming through gorgeous ocean vistas.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
ABZÛ leans Execution (Light / Casual); Little Misfortune leans Variance (Light / Casual).
ABZÛ leans a little harder on execution, though the gap is small.
ABZÛ
Gentle swimming controls, no fail states
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ABZÛ
No opponents at all
Little Misfortune
No adaptive opposition
Little Misfortune leans a little harder on variance, though the gap is small.
ABZÛ
Scripted reveals, minimal surprise
Little Misfortune
Choice outcomes hidden on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
ABZÛ
Linear path, nothing to solve
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.