head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A modern arcade flight game of high-speed dogfights, drones, and dramatic canyon runs.

Execution · Practiced Mastery
Motorsport-focused racer spanning touring cars, endurance, open wheel, and street circuits.
Ace Combat 7: Skies Unknown leans Execution (Practiced Mastery); GRID Autosport leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Tight dogfighting and missile-dodge timing
GRID Autosport
Discipline-spanning car control demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Campaign AI scripted; small PvP scene adds little
GRID Autosport
Racecraft against AI and online drivers
GRID Autosport leans a little harder on variance, though the gap is small.
Ace Combat 7: Skies Unknown
Cloud cover gimmicks are learnable
GRID Autosport
Race incidents and AI behaviour vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ace Combat 7: Skies Unknown
Aircraft tree and loadout routing matter
GRID Autosport
Tuning, lines, and discipline-specific technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.