head to head
Across the ObeliskvsDigimon World
Across the Obelisk leans Optimization (Pure Optimization); Digimon World leans Optimization (Systems & Chaos).
Across the ObeliskDigimon World
Axis by axis
Execution1 vs 2
Digimon World leans harder on execution: Light real-time battle nudging and timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization9 vs 8
Across the Obelisk leans harder on optimization: Four-hero synergy planning is the core puzzle.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

