head to head
Act of AggressionvsAlbion Online
Act of Aggression leans Optimization (Mind & Math); Albion Online leans Optimization (Mind & Math).
Act of AggressionAlbion Online
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 3
Albion Online leans harder on variance: Dungeon mob behaviour adds variance but converges with knowledge
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

