head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A soccer sim testing ball-control timing and tactical play.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.
Actua Soccer 3 leans Execution (Competitive PvP); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Actua Soccer 3
Ball control, passing and shooting need timing precision
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Pro Evolution Soccer 2009 leans a little harder on reads, though the gap is small.
Actua Soccer 3
Human opponents can be read; AI doesn't adapt
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Actua Soccer 3
Minor randomness in ball physics and deflections
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Actua Soccer 3
Formations and tactics reward planning
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.