head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An idle clicker about watching businesses earn exponentially growing piles of money.

Optimization · Pure Optimization
The trilogy finale trades puzzle complexity for narrative resolution, testing observation over deduction.
AdVenture Capitalist leans Optimization (Pure Optimization); Goodbye Deponia leans Optimization (Pure Optimization).
Goodbye Deponia leans a little harder on execution, though the gap is small.
AdVenture Capitalist
Clicking is decorative
Goodbye Deponia
No physical demands on the player
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
AdVenture Capitalist
No opponent exists
Goodbye Deponia
Scripted finale with no adaptive opponent
Goodbye Deponia leans a little harder on variance, though the gap is small.
AdVenture Capitalist
All numbers visible and deterministic
Goodbye Deponia
Fixed narrative outcome with deterministic puzzles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
AdVenture Capitalist
Pure spreadsheet of upgrade timing and resets
Goodbye Deponia
Closure-focused design eases puzzle density compared to predecessors
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.