head to head
Adventure PopvsParty Hard
Adventure Pop leans Optimization (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Adventure PopParty Hard
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Adventure Pop leans harder on reads: Opponents don't adapt to your strategy meaningfully
Variance4 vs 5
Party Hard leans harder on variance: Random traps, events and witness behaviour vary each level
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

