head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A bubble-popping puzzle testing cluster planning against random drops.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Adventure Pop leans Optimization (Systems & Chaos); Starbound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Pop
Tapping bubble clusters needs little precision
Starbound
Light platforming and combat, generous margins
Adventure Pop leans a little harder on reads, though the gap is small.
Adventure Pop
Opponents don't adapt to your strategy meaningfully
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Pop
Bubble drops are random, shaping each board
Starbound
Procedural planets and loot keep early exploration unknown
Starbound leans a little harder on optimization, though the gap is small.
Adventure Pop
Cluster planning and power-up use are the core test
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.