head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A simple licensed dungeon crawl testing patience more than mechanical skill.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Simple beat-em-up swings with little twitch pressure
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Dungeon monsters follow scripted behaviour
Just Cause 2
Enemy AI never adapts
Adventure Time: Explore the Dungeon Because I Don't Know! leans a little harder on variance, though the gap is small.
Adventure Time: Explore the Dungeon Because I Don't Know!
Floor layouts and drops shuffle modestly per run
Just Cause 2
Sandbox chaos varies moment to moment
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Adventure Time: Explore the Dungeon Because I Don't Know!
Token spending and character picks are shallow planning
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Adventure Time: Explore the Dungeon Because I Don't Know! →
full breakdown
Just Cause 2 →