head to head
Adventure Time: Explore the Dungeon Because I Don't Know!vsMarvel's Guardians of the Galaxy
Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery); Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery).
Adventure Time: Explore the Dungeon Because I Don't Know!Marvel's Guardians of the Galaxy
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Adventure Time: Explore the Dungeon Because I Don't Know! leans harder on variance: Floor layouts and drops shuffle modestly per run
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

